3/29/2024 0 Comments Rpg maker mv 3dThe overuse of method (b) on intricate maps with multiple height levels may have you creating and using up too many slots for Region IDs and may even run Panda I also wonder about max/min Panda Method (a) creates a less immersive experience if you were to use the "walk off edge" option within the plugin and don't want to be able to drop down into specific water tiles and walk around on them. My question is: Is there another way to make this work easier? Am I missing something important like another special note to use? (b): In the mv3d-babylon plugin params, create a new region ID that is also set to, but also add (a): Change the water tiles from X to O in the database. Even with platform set to true, I am unable to cross the bridge unless I do one of two things. With the depth settings for the water tiles taken into consideration, I set my notes to for the events to align with the cliffs. My scenario is a river that has region ID 5 with cliff sides that are region ID 7 on the ends where the bridge starts. I've noticed that if you create a bridge with events that go over a non-passable terrain such as water, you can't walk across parts of the bridge that are over the water tiles. I've got something to say about event platforms. Not just player either, any event same/above can also walk on any flat event with z setting 0.99 height difference or less. Also they only do it with Walk off Edge again. Though it only does it for belows that walk into stuff, not same as/above. Not just flat, any event with 0.99 or less. ![]() Though they can't walk any higher than that unless within stair threshold. Also events seem to ignore stair threshold for flat events with 0.99 height difference with any of the height possible settings z/height/collide/below/same/above. Ok I figured out what causes it, z, if you use z you can walk on anything 0.99 or less difference from you. Though I tried turning off the parallel and it still does it even when not stacked so not sure why it happens. ![]() Seriously, at this point i think it's easier to just find the alternative.Only problem I see is this stacking staircase I built, seems to ignore 1 height difference or less still on below/same as/above, I don't know if it needs to be fixed really, not sure if it exists in a situation you wouldn't want it. I'm telling you man, btw, GPU is sis mirage 3. It's on power, seriously, i would have noticed, i make the screen lose brightness when on battery. The only games that you should ever really be running in software rendering mode are games that are so old that they predate the existence of 3D. If you can get the games to run without it then the lag should be fixed. Doing anything in software rendering mode is almost certainly the cause of your lag. There's no reason to still have version 9 unless you're on Windows XP. If so, close that program if it's safe to do so - If you don't know if it's safe to close a process that's listed in task manager, or how to close it, post what program it is - Make sure your computer is actually plugged in and not running on battery - many laptops will start reducing the computer's quality and speed to save battery life when it's not plugged in You should also download DirectX 12 because it can only help. Close down your web browsers - Turn off your antivirus program's real-time protection - Open the task manager, go to the list of processes, and see if anything other than svchost is using more than 100MB of RAM. If they're just laggy then the solutions are completely different. ![]() The only games that you should ever really be running in software rendering mode are games that are so old that they predate the existence of 3D.Īuthor=LockeZ Ah, being laggy is very, very different from not working. ![]() Ah, being laggy is very, very different from not working.
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