4/1/2024 0 Comments Playspace mover reset![]() ![]() Really tl dr "resetting position" sets your SteamVR position to "0" not necessarily your game position. Tl dr in a perfect box if you used only us to move you would move back to origin, but the second you turn/use the motion in game the games co-ordinate system does not match steamvr's and you might end up in un-expected/new areas on reset. we are effectively blind to the game's co-ordinate system, as such when you do things like use the games locomotion/turning it changes the percieved origin point.Įven hitting things like collisions in game could cause the perceived origin to change. Using the Reset keybind option in motion in keybindings or the Reset option in the Offsets tab is the more correct way. "Revert All Changes from this Session" is not really meant for the offsets (though it should work) So first off Just making sure you are on 5.2.0 (front page bottom right) Touch Controllers Device ID is not neatly formatted in Device Issues.Well There are two values ~8km and ~40km out that behavior might change a bit but I doubt you are hitting those XD. ![]() note This is for the hybrid tracking/non-steamVR Users that have issues using Space Drag, Enabling should allow these users to use it without issue.Added option in Settings to Allow motion while in uncalibrated playspace. ![]()
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